LAURA OLIVIA PURNAMA, LAURA OLIVIA PURNAMA and Permana, Dio Resta and Iman, Jaya Nur (2023) STUDENTS’ READING COMPREHENSION ACHIEVEMENT AND PERCEPTION OF USING KAHOOT! Masters thesis, Universitas Indo Global Mandiri.
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Abstract
n learning English, reading helps us develop the ability to read and
understand texts in English well. Reading Comprehension is a person's ability to
capture information or ideas conveyed by the author through reading so that they
can interpret the ideas found. As for one of the games that can hone reading skills
is Kahoot! which is used to assist teachers in teaching and make learning more
interactive and fun for students. Strengthening students' understanding, by
providing quizzes and games that involve students actively. The purpose of this
study were to find out students’ reading comprehension achievement and
students’perceptions of learning using Kahoot! . The quantitative method was
used in this study analyze students' perceptions of learning using Kahoot!. The
population in this study were 30 students of class 7A of SMP Tri Dharma
Palembang. Data were collected through reading test, questionnaires, and
interviews. A significant difference was detected between the pre-test and posttest scores in the experimental class based on the Wilcoxon test results, the
Asymptotic Significance (2-tailed) was 0.000, which was less than the generally
used significance level (typically 0.05). As a result, the difference in scores
between the pre-test and post-test in the experimental class was significant. This
study shows the results that students' perceptions are in the low category with a
percentage of 6% which means that the perceptions of students of SMP Tri
Dharma Palembang are negative perceptions. While the reading test results of
students of Smp Tri Dharma Palembang are included in the proficient category
with a percentage of 56%. This indicates that students' reading achievement is not
much influenced by their perception towards learning using Kahoot! In this study,
the perception factor towards learning using Kahoot! which is an internal factor
showed a significant relationship with reading comprehension achievement.
Therefore, this study emphasizes that students, teachers, and educational
institutions should work together in improving game-based educational services,
communication, and systems so that they are more beneficial in improving
students' reading ability.
Keywords: Kahoot! Games, Perception , Reading Comprehension.
Item Type: | Thesis (Masters) |
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Subjects: | L Education > L Education (General) |
Divisions: | Fakultas Keguruan dan Ilmu Pendidikan > Pendidikan Bahasa Inggris S1 |
Depositing User: | mr. Perpustakaan UIGM |
Date Deposited: | 17 Jan 2024 02:42 |
Last Modified: | 17 Jan 2024 02:42 |
URI: | http://repository.uigm.ac.id/id/eprint/971 |